I have just finished and released the sequel to the book “Shaders in Godot 4”. The new book is titled “More shaders in Godot 4”. 😀
The book is a comprehensive guide on creating 33 spectacular shaders in Godot 4, including thorough explanations of their algorithms and parameter settings. Each example comes with complete source code that you can use in your projects without restrictions.
This time, it also includes a b and an elaborate introduction to ray marching.
b
Please visit https://filiprachunek.gumroad.com/l/moreshaders for more information and a free sample (50 pages out of 311).
Thank you for reading this. Good luck with your games. 😎
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