Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 17 hours agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square49fedilinkarrow-up192arrow-down11
arrow-up191arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 17 hours agomessage-square49fedilink
minus-squareperishthethought@lemm.eelinkfedilinkEnglisharrow-up1·12 hours agoTrue and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.
minus-squareMrfiddles@feddit.nllinkfedilinkarrow-up1·10 hours ago !To be honest, I kind of wish they just hadn’t bothered with portraying the ending. They set up such cool lore, and I didn’t really need the avant-garde film at the end. A cut to credits would’ve been fine.!<
True and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.