All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!
Kerbal Space Program. But that’s not “action”, more like simulation, and, the entire game revolves around accurate, realistic physics, since it models actual space travel. So accurate to the point where you can build and test crazy real world concepts like the machine from that company that wants to put stuff into orbit by spinning it and then flinging it up through the atmosphere at hypersonic speeds.
I love KSP but things can clip into each other in the game