I hate battle royale games. Every time I play them i get anxious and nervous, I cant take it anymore

I have played Apex Legends since it came out and I have about 900h between both steam and origin (mostly played during covid).

Since I stopped playing this rage games I feel much better

Tell me what you think of battle royale games in the comments if you want

  • dfyx@lemmy.helios42.de
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    1 year ago

    I think for me, the main frustration is the way those games are structured. You run around for a few minutes and when you finally have decent equipment, someone shoots you out of nowhere and you get kicked out, have to requeue and start over again.

    On the other hand, when I die in Overwatch, Valorant, Counter Strike, Quake, Unreal Tournament (yes, I’m old…) I know that I’ll be back in the action in a few seconds, I didn’t lose much progress and I can still win this.

    • imperator@sh.itjust.works
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      1 year ago

      Check out Isonzo. It’s a WWI trench warfare game that is PvP (some games may have bots). But it’s objective based on offensive and defensive. You respawn really quick. It’s not like arena since it’s generally one shot kills and you’re further away but it’s a lot of fun.

    • space@beehaw.org
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      1 year ago

      Well I did have to spend minutes gathering armor or grabbing the wanted weapon sometimes in Quake II CTF or Quake 3. But yeah at least when you die you just respawn, no requeue.

  • 🏳️‍🌈Vv@beehaw.org
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    1 year ago

    You need cozy game time. It’s not good to add a lot of stress in the pursuit of entertainment! If it doesn’t bring you joy it’s not worth your time. I’m looking at you, League of Legends.

    • snorkbubs@fedia.io
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      1 year ago

      Agreed. At one point, I just quit all royale-type games, because there was enough stress in my life; especially when I worked on a computer all day. I needed a break from it. The smart move would have been playing an IRL sport of some kind, but I eluded that once again, and instead joined a modded Rust PvE server where I just run around the forest and chase chickens. That worked.

  • copygirl@lemmy.blahaj.zone
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    1 year ago

    Not hating on people who like and enjoy PvP games, but to me it feels like it’s a good way for a developer to make a game that doesn’t actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It’s basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.

    I just want to fight stuff alongside other people, rather than potentially making another person’s day just a little worse because I shot them before they shot me, you know? Is that too much to ask?

    • chocolatine@lemmy.world
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      1 year ago

      Dev difficulties are still there and not the same. Don’t understimate netcode, or just simply gun feel, balancing, map design, sound design. Those are very difficult to get right even if you do not have to write a story or code NPCs. Each games have different challenges.

      • copygirl@lemmy.blahaj.zone
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        1 year ago

        Netcode, gun feel, balancing, map design, sound design, … all things that are present in co-op shooters as well. Don’t get me wrong, I agree with what you’re saying, but I feel like you have misunderstood what I was trying to communicate. (Which might be my fault.)

        And yes, there are things that are unique (or more critical) to PvP shooters, but my point was: It’s overall less work, for developers and artists, to just have players fight each other over and over again, than to create content for players to cooperatively enjoy.

    • space@beehaw.org
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      1 year ago

      You have a point about less content development time. But don’t underestimate the complexity of getting the netcode right and balancing the PVP system.

      It’s more like trading one set of problems for another, than it is a cop-out.

      Plenty of games that lack substance in any category.

      • copygirl@lemmy.blahaj.zone
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        1 year ago

        I did want to mention that, but left it out to keep my comment short. Yes, game development is very difficult and complex. Getting anything working out there is a huge accomplishment for everyone involved.

        I have a feeling many companies found that the ratio of work (and thus investment) involved compared to the potential profit generated, especially with predatory MTX added to everything nowadays, means it’s pretty much a no-brainer to them to create PvP games rather than co-op ones.

        Creating interesting gameplay systems and keeping things fresh for players is (I’d say) undoubtedly more difficult than just plotting players against one another. On top of that, Netcode and balancing aren’t non-existent in co-op games.

        Just take a look at the cancelled Blizzard MMO project “Titan”, which was partially repurposed to become Overwatch.

        • space@beehaw.org
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          1 year ago

          Yes now that they have proven gameplay formulas, and engines that work “good enough” (but not really), they can grind out garbage/predatory stuff. Sad to see PVP reaching the common ground of those farming games, and ad-crapware like bejeweled spam clones. I guess my overall point is just that it’s not correct or fair to single out PVP.

          Yeah the nice thing about co-op games is that the cost of the extra effort to add co-op to all that probably doesn’t give the garbage producers a good ratio of financial returns like you were saying. So seeing co-op in a game is like a symptom of a good game and a big plus to see on one.

        • saigot@lemmy.ca
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          1 year ago

          I think your right that’s its a lot easier to monetize a pvp game than a pve or single player game (especially these days when players expect ongoing support even for single player games) but I think your comparison is a bit unfair when it comes to creativity to actually create the game bit.

          The battle Royale (and previous trends before it like bomb defusal, team death match etc) are mature game modes with well understood mechanics and limitations. That does indeed make things a lot easier to make. But it’s also a lot easier to push out yet another assassins creed game than to create an interesting single player game. I think creating a novel pvp game is just as difficult as a single player or pve game.

          I think triple a games in general suffer from a lack of creativity due to a huge aversion to risk and a misallocation of resources to asset development rather than gameplay mechanics. And unfortunately creating a successful indie multi-player game is insanely hard because of how robust the player vase has to be.

  • spiget@beehaw.org
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    1 year ago

    Yeah, online competitive games just feel like I’m sitting an exam nowadays. I can do without the stress.

    Also it feels like you spend ages running around in an empty field with nothing happening interspersed with seconds of not that great shooting gameplay

    • super_user_do@feddit.itOP
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      1 year ago

      Some people attack this statement saying that “running around in an empty field” also happens in Minecraft and other survival games but I think the great difference is that minecraft is a sandbox game you can enjoy with your time and your pace, taking your time to build something, manage your crops, feeding your animals etc. There’s a little bit of challenge, but its an “emptiness full of stuff you can do”, something you cant in battle royale games since a game ends after a few dozens of mins

      • SteelBeard@lemmy.world
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        1 year ago

        I don’t like survival games either. Too much time running around in an empty field.

        RPGs, Strategy, tightly made linear shooters, all much more engaging.

  • birb@beehaw.org
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    1 year ago

    I feel the same about PvP in games in general. I just wanna vibe, maybe hang out with friends, and the sweat that comes from going against other people actively detracts from that.

    • totallynotsocsa@beehaw.org
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      1 year ago

      Yeah, these games are fun and novel when you first start, but once you get even a little bit competitive at them they just become a chore. You have to constantly keep up with the meta, and constantly be playing to stay practiced. I guess that must appeal to some people, but the better I get at these games, the less fun I tend to have.

  • Turtle@lemmy.world
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    1 year ago

    I stopped playing any game that makes me rage, because my dogs react as if I’m angry with them - since it’s just me and them in the room, obviously I must be mad with them.

    • boobas@beehaw.org
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      1 year ago

      Had this exact problem with my cat, didn’t rage-rage (slamming desk/mouse/keyboard have never been my thing) but I became irritated and she picked up on it. Her reaction was biting my hands, which took me too long to realise that it was a form to get me off the keyboard.

      I switched from PC to console/playstation and I’m more chill playing in the couch, it doesn’t get me irritated and it’s just an all around more relaxing experience, the competitive scene especially on PC can be very toxic.

      Cat stopped biting me, which is a huge plus also, because that little lovely shit really can bite hard.

      • lawliot@beehaw.org
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        1 year ago

        I wanted you to know, I checked your username after I read your comment and it made me laugh.

      • Turtle@lemmy.world
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        1 year ago

        It wasn’t ruining my life or anything, my “rage” is just swearing a bit, but they pick up on tone etc. So if I notice a game gets me like that, I just wont play it. It’s not exactly fun when they’re like that anyway.

  • Captain_Pieces@beehaw.org
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    1 year ago

    I don’t understand why br games always focus on being fast, that’s exactly the opposite of what I would want out of that experience. If I want a fast action game I can play any team death match, a br game is something that I want to get invested into my run to raise the stakes for the end.

    • Notnotmike@beehaw.org
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      1 year ago

      In my mind, it’s because the game developers are catering to the “short attention span” gamers, which I think is a pretty large chunk. They want to get to “playing” fast and want that instant gratification.

      In Apex Legends, there are hotspots where half the lobby drops, and you either are the one team out of four or five that comes out alive, or you die pretty immediately and have to queue up for the next game. It’s just a different style of playing, which I don’t fully understand.

      But then again, I also don’t want to drop in the middle of nowhere and loot for 20 minutes. I want moderate-paced action; an initial fight with one or two teams, then slowly rotate around the map picking intelligent fights where we can.

  • Chloyster [she/her]@beehaw.orgM
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    1 year ago

    BRs are a game type that sounds awesome to me on paper but I never end up actually enjoying. Too much time with nothing happening with it all to just abruptly end. It’s a cool idea I think. Just not for me

  • TheDemonBuer@lemmy.world
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    1 year ago

    Those games seem like they’re for the hyper competitive types, and that’s just not me. Back when I was in high school in the late 90s we would play the original team fortress over the lan in the computer lab. The best part about it for me was trying to come up with funny things to say in the chat.

    • anonforker@lemmy.world
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      1 year ago

      back in the day where we rejoice the fun side of the game rather than being too much competitive with rank and shit

    • szeis4cookie@lemmy.world
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      1 year ago

      Same thoughts here - it’s like you had to be in it at the very beginning to have any enjoyment - otherwise your first hours in the game are just getting killed over and over again

  • MentalEdge@sopuli.xyz
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    1 year ago

    I play pretty much everything. Some of my friends rage quit stuff when Im still 100% calm.

    When it comes to BRs specifically, they can be very frustrating. Your winrate is inevitably low, due to there only being “one” winner per match, still me and my friends enjoy both Apex and Hunt: Showdown.

    In both cases we started having a lot more fun when we started taking the games much less seriously, and not caring about whether the game told us we won.

    In Apex, instead of wins, we’d count squad wipes. We began playing much more aggressively, not caring as much about our gear, and going TOWARDS action instead of away from it. This led to less time “wasted” meaning if we died, we did so fast and early, and so we’d get to the next game faster. If we won, we’d score gear off the players we just defeated.

    Similarly, in Hunt we’d head towards the first firefight we could hear, and either get kills or get killed. Pretty much always playing free hunters with cheap loadouts we wouldn’t care about losing.

    And we never, ever, even considered caring about or grinding rank.

    I play to maximize fun, not progress. I min/max for enjoyment, not stats. It’s one of the reasons I have chat entirely disabled in Overwatch, voice and text, because I don’t wanna hear it if someone is screaming at me over my pick. I don’t care. I here to have a good time.

    • Firipu@lemmy.world
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      1 year ago

      I find that extraction shooters (especially dmz) really fill the gap perfectly.

      You get the rush from extracting, you get to kill stuff, regardless of your skill level, but there is still super intense pvp.

      Love it

    • wason@lemmy.world
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      1 year ago

      This is the way. I play COD Mobile, mostly BR and there’s some areas on both BR maps where you know a lot of people is going to land so there’s where I go all the time. If I die, ok, just repeat.

      Also, pretty cool you found a group of like minded people who don’t focus on the score but on the fun.

    • super_user_do@feddit.itOP
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      1 year ago

      A thing I hate about multiplayer games in general is that a games only lasts from 5 mins to about an hour (in general) and after that game you have to start another game, than another one, and then another one to fucking insanity. I don’t understand it anymore, I’m not having fun just shooting at people knowing I’m probably going to die in 10seconds, loosing all my progress etc

      • MentalEdge@sopuli.xyz
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        1 year ago

        I get that. When we stopped trying to survive, dying stopped annoying us, at least.

        How do you feel about dm shooters? I regularly play the other modes in Apex, and I really miss it now that Arenas is gone.

        I also immensely enjoy Titanfall 2. I even started [email protected]. Especially on the northstar client, you can decide how sweaty you want your session to be by which server you join. You can go hard as hell against other movement gods, or play weak loadouts and just turn your brain off.

    • LemmyAtem@beehaw.org
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      1 year ago

      Same man. I realized at some point that I wasn’t having fun playing pvp. I was stressed and when I’d stop playing I’d be in a bad mood even if I had been winning/playing well. I rarely play multiplayer games at all now, single player is my lane and I’m happy to stay in it. I’ll venture out for some coop sometimes but mostly I’m good flying solo.

  • Tumulto@lemmy.world
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    1 year ago

    I think BRs are fine, I’m just glad that the market has moved away from the BR mania that it was once in. BRs intrinsically need a large player base to succeed and it was exhausting hearing about this “sick new BR” only for it to shut down 6-8 months later

    • Schlock@beehaw.org
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      1 year ago

      I am curious to see if the BR trend now repeats itself with the extraction genre. I think COD and Battlefield already adapted the mode but I do not know how that went and whether they are still going, but now the first wave of larger standalone “Tarkov-likes” is coming in so maybe there is a new hype forming.

    • psilves1@lemmy.world
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      1 year ago

      What games are you talking about?

      Only ones I can think of would be firestorm and that shitty Ubisoft one, but I don’t think those had that much hype tbh

      • TrickyNuance@beehaw.org
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        1 year ago

        Realm Royale, Battlerite Royale, Ring of Elysium, Islands of Nyne, there’s been a ton that have launched and either lost critical mass or been shut down.

  • balderdash9@beehaw.org
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    1 year ago

    Personally I can’t stand the gearing up phase of BR. So boring to have to find weapons every time only to get taken out by some guy more skilled than you

    • Adora@dataterm.digital
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      1 year ago

      It’s like the jokes about American football. The ratio of action time to what I personally consider filler content, is outrageous. I’ve tried to go straight for the more action-y areas but the massive free for all doesn’t feel good to me either.

      These are just my personal feelings. I grew up on TF2. I enjoy my fast respawning, jump into the action, front line conflict team games.

  • bermuda@beehaw.org
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    1 year ago

    That’s just kind of how I ended up being with anything competitive honestly, especially if it’s a huge time sink, which battle royale games tend to be. Even CSGO’s “Danger Zone” mode can take like half an hour with just 18 people.

    I’ve found myself missing some of the older shooters I played as a teen like Black Ops II, MW2, Battlefield 3, etc. They’re still “competitive” in a sense, but you’re not playing for nearly as much as you are in Apex Legends or Fortnite. Plus the matches aren’t overly long and you can rejoin the action in seconds depending on the mode. And if you leave a deathmatch, you aren’t really losing a whole lot of progress. Pretty much 5 - 10 minutes worth as opposed to 30 minutes to an hour sometimes.

  • fujiwara@vlemmy.net
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    1 year ago

    I can honestly go one step further and say I’m just tired of shooters. Unfortunately that seems to be all my friends want to play, so I typically just hang out in voice and chat instead of game with them nowadays.