Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful youā€™ll near-instantly regret.

Any awful.systems sub may be subsneered in this subthread, techtakes or no.

If your sneer seems higher quality than you thought, feel free to cutā€™nā€™paste it into its own post ā€” thereā€™s no quota for posting and the bar really isnā€™t that high.

The post Xitter web has spawned soo many ā€œesotericā€ right wing freaks, but thereā€™s no appropriate sneer-space for them. Iā€™m talking redscare-ish, reality challenged ā€œculture criticsā€ who write about everything but understand nothing. Iā€™m talking about reply-guys who make the same 6 tweets about the same 3 subjects. Theyā€™re inescapable at this point, yet I donā€™t see them mocked (as much as they should be)

Like, there was one dude a while back who insisted that women couldnā€™t be surgeons because they didnā€™t believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I canā€™t escape them, I would love to sneer at them.

(Semi-obligatory thanks to @dgerard for starting this.)

    • self@awful.systems
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      13 hours ago

      hell yeah! roguelikes are so much fun to work on! that could be a very good way to learn GDScript. generally I recommend learning your first couple languages to completion ā€” but where you decide what complete is, including ā€œIā€™m tired of this language/projectā€ (not at all an uncommon case, and a good sign your brainā€™s ready for something new). once youā€™re at that point, youā€™ll likely be ready for a new language ā€” and languages generally get much easier to learn once youā€™ve got a couple under your belt.

      (also, I might take on a roguelike project in Godot myselfā€¦ thereā€™s a new library I want to try which implements my favorite way to do game logic for roguelikes)

      • sc_griffith@awful.systems
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        13 hours ago

        (also, I might take on a roguelike project in Godot myselfā€¦ thereā€™s a new library I want to try which implements my favorite way to do game logic for roguelikes)

        this looks really cool šŸ‘€

        • self@awful.systems
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          10 hours ago

          Iā€™m excited to try it! Iā€™ve had so many game ideas lately thatā€™d be a lot more convenient to do with godotā€™s tooling, but would really benefit from something like Bevyā€™s ECS. this one looks broadly inspired by a similar API to Bevy so it could be the best of both worlds. Iā€™m very curious how it performs ā€” itā€™s almost certainly gonna be slower than Bevy, but thereā€™s a lot of types of games where logic isnā€™t a bottleneck.