hello,

last time I made a fibonacci series generator in Rust and now I have made something different :)

use std::io;

fn main() {
    let mut input: String = String::new();
    let stdin = io::stdin();

    let x = rand::random::<u32>() % 101;
    let mut attempts = 0;

    loop {
        println!("Guess a number from 0 to 100:");
        stdin.read_line(&mut input);
        input = input.to_string().replace("\n", ""); // removing the \n
        let user_input: u32 = input.parse::<u32>().unwrap();
        if x == user_input {
            println!("You won! attempts: {attempts}");
            break;
        }
        else if x < user_input {
            println!("too big");
            attempts += 1;
        }
        else {
            println!("too small");
            attempts += 1;
        }
        input.clear()
    }
}

feel free to give me suggestion :)

  • whoareu@lemmy.caOP
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    3 days ago

    done :D

    use std::io;
    
    fn main() {
        let mut input: String = String::new();
        let stdin = io::stdin();
    
        let x = rand::random::<u32>() % 101;
        let mut attempts = 0;
    
        let mut user_inputs: Vec<u32> = Vec::new();
        loop {
            println!("Guess a number from 0 to 100:");
            stdin.read_line(&mut input);
            input = input.to_string().replace("\n", ""); // removing the \n
            let user_input: u32 = input.parse::<u32>().unwrap();
    	user_inputs.push(user_input);
            if x == user_input {
                println!("You won! attempts: {attempts}");
    	    println!("Your inputs:");
    	    for input in user_inputs {
    		print!("{input} ");
    	    }
    	    println!("");
                break;
            }
            else if x < user_input {
                println!("too big");
                attempts += 1;
            }
            else {
                println!("too small");
                attempts += 1;
            }
            input.clear()
        }
    }
    
    
      • whoareu@lemmy.caOP
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        3 days ago

        but to do that I have to use external deps? which I am not comfortable doing. (I am newbie :) )

        • pemptago@lemmy.ml
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          2 days ago

          Nice work and congrats on your progress! Being new and uncomfortable with dependencies, this project might be a good opportunity to read and apply chapter 7 of the rust book if you haven’t already. Specifically 7.2 defining modules … and the sections that follow.

          As your projects increase complexity it’s really useful to shift chunks around (within main.rs and into other files/directories). Doing it now will make it easier to see the individual parts (vs waiting till a project has a lot going on). It might make dependencies feel less unfamiliar.

        • nous
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          2 days ago

          Coloured text does not require a dep. It is just about printing the right colour codes like:

          const BLACK: &'static str = "\u{001b}[30m";
          const RED: &'static str = "\u{001b}[31m";
          const GREEN: &'static str = "\u{001b}[32m";
          const YELLOW: &'static str = "\u{001b}[33m";
          const BLUE: &'static str = "\u{001b}[34m";
          const MAGENTA: &'static str = "\u{001b}[35m";
          const CYAN: &'static str = "\u{001b}[36m";
          const WHITE: &'static str = "\u{001b}[37m";
          const CLEAR: &'static str = "\u{001b}[0m";
          
          fn main() {
              println!("{RED}red! {BLUE}blue!{CLEAR}");
          }
          

          The libraries just make it easier so you don’t need to remember or know what those codes mean.

          • lad
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            2 days ago

            I thought, colour codes are platform dependent, will it work on windows

            I usually run things on Linux or macOS, but using a library (crate) may add portability, imo

            • nous
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              1 day ago

              🤔 I think the vt100 protocols (where the escape code come from) predate windows and I think all modern terminals still use those as the base. So I think they are cross platform. From a quick search it looks like they are the same codes on windows. So I dont think the libraries are doing anything special for cross platform support.

              • lad
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                1 day ago

                I see, so I was wrong then

                Maybe I should try colour codes on windows when I get to it 😅 thanks for the info