The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don’t see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur’s Gate games didn’t have this kind of points of no return. Why do you think they did it? Do you like it?

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    vor 1 Jahr

    I’ve heard of this early ending and yeah, maybe that’s it because I was able to go back to the very beginning as far as just before entering Rivington. After that, is when the only FT point I had was my camp. I did all the top of emerald Grove, then the underdark, then the mountains, then the shadow forest before finally moving on.