• tobogganablaze@lemmus.org
    link
    fedilink
    English
    arrow-up
    116
    arrow-down
    5
    ·
    edit-2
    9 days ago

    Yeah usually “innovation” comes with pandering to mobile users and microtransactions. So we’re good, thanks.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      9 days ago

      I’d be happy if they pandered more to controller players without removing the decision making in base building, like Halo Wars did. I always look to Cannon Brawl as an indication of what RTS can still be (by which I mean, not exactly like Cannon Brawl).

      • I Cast Fist
        link
        fedilink
        English
        arrow-up
        3
        ·
        8 days ago

        Have you checked Tooth and Tail? I don’t think it has base building, but is a very controller friendly RTS

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          8 days ago

          I have. It does have base building, but it doesn’t really have choke points the way that StarCraft does. That doesn’t make it a deal-breaker, as I do enjoy that game. In fact, the way it has a controllable character that puts a controller-friendly speed limit on APM is something it has in common with Cannon Brawl.