How is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
Hey you bring up a good point. I consider it innovative because they are trying to develop a non-Microsoft owned IP story/lore behind the Stormgate characters, even if in terms of game mechanics they are trying to achieve “Starcraft 2 with a new coat of paint and business model”.
If they pull off what they are promising, it could be interesting, but it doesn’t look like that will happen.
At best it did a good job with the quick macro system. It’s a good way to allow players to have better macro without hurting the skill ceiling for pros.
How is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
Hey you bring up a good point. I consider it innovative because they are trying to develop a non-Microsoft owned IP story/lore behind the Stormgate characters, even if in terms of game mechanics they are trying to achieve “Starcraft 2 with a new coat of paint and business model”.
If they pull off what they are promising, it could be interesting, but it doesn’t look like that will happen.
At best it did a good job with the quick macro system. It’s a good way to allow players to have better macro without hurting the skill ceiling for pros.
By selling three short, yet super boring single player missions for 10 Euro.