This (old) post details how to interfere with randomness to make it feel more random to the end user.

This reminded me of how many games “cheat” in a similar way to make critical hits seem more fair (increase the probability when it has not triggered for too long and decrease it when it just triggered)

  • accideath@lemmy.world
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    6 days ago

    Well, no one‘s saying Spotifys implementation is any good. But the theory that true randomness doesn’t always feel random still stands true. Most music player/streaming apps implement this in some way. Some better, some worse.