Doesn’t have to be ambitious or even ever released. Just curious to hear your ideas and techniques. Screenshots are welcome!
Doesn’t have to be ambitious or even ever released. Just curious to hear your ideas and techniques. Screenshots are welcome!
I’m working on a Pokemon-like turn based game system I can customize and use across multiple game projects. There’s a base set of code that handles shit you’ll always have like loading a mon and its model into a battle scene or basic stuff for cutscenes, then you customize the game mechanics on top of that. So ideally the games made with it won’t come out feeling too similar. I plan to open-source at least some of the base code.