Doesn’t have to be ambitious or even ever released. Just curious to hear your ideas and techniques. Screenshots are welcome!

  • sheepishly@fedia.io
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    21 hours ago

    I’m working on a Pokemon-like turn based game system I can customize and use across multiple game projects. There’s a base set of code that handles shit you’ll always have like loading a mon and its model into a battle scene or basic stuff for cutscenes, then you customize the game mechanics on top of that. So ideally the games made with it won’t come out feeling too similar. I plan to open-source at least some of the base code.