Resist the urge to run Pathfinder or Dungeons and Dragons. Those systems empower the PCs to fight evil, and win. That power undermines the horror so completely, it may as well just be a coat of paint. You might think “hey, what if I just make the monster too strong to actually fight?” That’s going to lead to a TPK 80% of the time. The other 20% of the time, the spellcaster will pull a wild move you didn’t anticipate and come out on top anyway.
In Pathfinder 2e, you’ll more likely get a chance of martials getting more crits than anticipated than wild spellcasters moves haha.
It can be done… but only by making the monster unfightable. Not “too strong”, literally invincible. To some, that’s horror enough haha.
That said, horror games are indeed the perfect setting to try out other systems, there are some out there like Mothership where the rules hold on one page.
Resist the urge to run Pathfinder or Dungeons and Dragons. Those systems empower the PCs to fight evil, and win. That power undermines the horror so completely, it may as well just be a coat of paint. You might think “hey, what if I just make the monster too strong to actually fight?” That’s going to lead to a TPK 80% of the time. The other 20% of the time, the spellcaster will pull a wild move you didn’t anticipate and come out on top anyway.
In Pathfinder 2e, you’ll more likely get a chance of martials getting more crits than anticipated than wild spellcasters moves haha.
It can be done… but only by making the monster unfightable. Not “too strong”, literally invincible. To some, that’s horror enough haha.
That said, horror games are indeed the perfect setting to try out other systems, there are some out there like Mothership where the rules hold on one page.