I do agree that per dev is such a weird way to do licensing. I have no idea how you would possibly police it. But I guess per dev is the simplest mechanism to ensure large corporations pay more than one man bands.
Even just $0.20/dev would probably yield a decent income.
My understanding has always been that just getting a billing department to pay a bill is the main barrier so whether it’s 20 cents or 120 dollars they’ll be just as resistant. Therefore you may as well charge them the latter.
I assume a company with a 100 strong dev team would simply negotiate a more reasonable fee so there’s no harm in asking $13k on the off chance a corporation is so flush they just pay it.
I do agree that per dev is such a weird way to do licensing. I have no idea how you would possibly police it. But I guess per dev is the simplest mechanism to ensure large corporations pay more than one man bands.
My understanding has always been that just getting a billing department to pay a bill is the main barrier so whether it’s 20 cents or 120 dollars they’ll be just as resistant. Therefore you may as well charge them the latter.
I assume a company with a 100 strong dev team would simply negotiate a more reasonable fee so there’s no harm in asking $13k on the off chance a corporation is so flush they just pay it.