I agree so much, that I’m always upset when I see comments on a post about anti-cheat software that only focus on the downsides of needing it. They never acknowledge the need.
Anticheat became a necessity because too many games decided to remove the ability for players to host their own servers. This sucks a lot when people get some games that have SP/MP but never really bother with the MP part
There’s also the problem that most anticheat software will only stop the laziest cheaters, usually the ones that aren’t willing to pay for the cheating software. There are a bunch of cheat-focused forums and creating the software can be profitable.
The benefit of an anticheat can be replaced by an old-fashioned kick vote system. The downside of an anticheat is that I’d need to install Windows and a rootkit on my computer to play some games. Not a problem till a younger relative is over and you have to explain how your gaming PC won’t run Fortnite or GTA Online for security and ideology reasons.
Yeah, I honestly like manually kicking cheaters! However, it is not enough on its own. It doesn’t help when BOTS join the game in hordes and outnumber the human players enough to make themselves impossible to kick…
That is, I would prefer even bots to a kernel-level resteictive anticheat.
Passworded rooms then! Even in games where you play on a centralized server, it’s sometimew possible to have passworded matches. GunZ online comes to mind. I think that game had passworded mqtches. TBF that game had anticheat too, but it never really worked properly. Client side anticheat doesn’t work because someone will always bypass it somehow, and then the server doesn’t know that funny things are happening. And server side anti cheat is going to decrease server performance because you have to track more things in the server and trust the clients less.
I’m aware of situations in games where kick vote does not work, because they hacked that too. This is possible in some situations where the networking is P2P without an authoritative server.
I totally agree.
I agree so much, that I’m always upset when I see comments on a post about anti-cheat software that only focus on the downsides of needing it. They never acknowledge the need.
Anticheat became a necessity because too many games decided to remove the ability for players to host their own servers. This sucks a lot when people get some games that have SP/MP but never really bother with the MP part
There’s also the problem that most anticheat software will only stop the laziest cheaters, usually the ones that aren’t willing to pay for the cheating software. There are a bunch of cheat-focused forums and creating the software can be profitable.
The benefit of an anticheat can be replaced by an old-fashioned kick vote system. The downside of an anticheat is that I’d need to install Windows and a rootkit on my computer to play some games. Not a problem till a younger relative is over and you have to explain how your gaming PC won’t run Fortnite or GTA Online for security and ideology reasons.
Yeah, I honestly like manually kicking cheaters! However, it is not enough on its own. It doesn’t help when BOTS join the game in hordes and outnumber the human players enough to make themselves impossible to kick…
That is, I would prefer even bots to a kernel-level resteictive anticheat.
Passworded rooms then! Even in games where you play on a centralized server, it’s sometimew possible to have passworded matches. GunZ online comes to mind. I think that game had passworded mqtches. TBF that game had anticheat too, but it never really worked properly. Client side anticheat doesn’t work because someone will always bypass it somehow, and then the server doesn’t know that funny things are happening. And server side anti cheat is going to decrease server performance because you have to track more things in the server and trust the clients less.
I’m aware of situations in games where kick vote does not work, because they hacked that too. This is possible in some situations where the networking is P2P without an authoritative server.
At which point you can’t even have a truly functional anticheat because any client side anticheat, no matter how invasive, can be defeated.