Agent Karyo@lemmy.world to PC Gaming@lemmy.caEnglish · 3 days agoDoom: The Dark Ages requires a GPU with ray tracingwww.digitaltrends.comexternal-linkmessage-square62fedilinkarrow-up1125arrow-down14
arrow-up1121arrow-down1external-linkDoom: The Dark Ages requires a GPU with ray tracingwww.digitaltrends.comAgent Karyo@lemmy.world to PC Gaming@lemmy.caEnglish · 3 days agomessage-square62fedilink
minus-squareDark Arc@social.packetloss.gglinkfedilinkEnglisharrow-up16·2 days agoIt’s a different thing. This is pixel perfect accuracy for the entire projectile. There aren’t hotboxes as I understand it, it’s literally what the model is on the screen.
minus-squareProfessorProteus@lemmy.worldlinkfedilinkEnglisharrow-up6·2 days agoOoh, that makes sense. Sounds like it could be much cheaper to process than heavy collision models. Thanks for the clarification!
It’s a different thing. This is pixel perfect accuracy for the entire projectile. There aren’t hotboxes as I understand it, it’s literally what the model is on the screen.
Ooh, that makes sense. Sounds like it could be much cheaper to process than heavy collision models. Thanks for the clarification!