I started a second space age play thru. I felt it was a little fast so I upped research 5x. I also decided to embrace quality, as I barely touched it in play thru #1.

It’s expensive. Let’s just assume 10% quality. If you have 10% to get uncommon, then you have to make 10 to get 1. If you recycle the other 9, then you get 25% back and 10% of that can be quality. So you get roughly 2 normal back and 0.2 uncommon.

If you make 50, you get 5 on first run. On recycle, you get 1 uncommon and 10 normal back. So you can count those as -10 on the initial cost. Net result is 6 uncommon cost 40 normal.

Am I doing that math right?

  • jet@hackertalks.com
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    2 days ago

    Yes, sounds about right. The most important thing with quality is making better quality modules.

    Fulgora is great, quality recyclers, pull out high quality outputs and reserve for the future.

    • GrayBackgroundMusic@lemm.eeOP
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      2 days ago

      Thinking about it, yes, Fulgora is great for this. I was trying to do quality on Nauvis and it was so resource intense.