I started a second space age play thru. I felt it was a little fast so I upped research 5x. I also decided to embrace quality, as I barely touched it in play thru #1.
It’s expensive. Let’s just assume 10% quality. If you have 10% to get uncommon, then you have to make 10 to get 1. If you recycle the other 9, then you get 25% back and 10% of that can be quality. So you get roughly 2 normal back and 0.2 uncommon.
If you make 50, you get 5 on first run. On recycle, you get 1 uncommon and 10 normal back. So you can count those as -10 on the initial cost. Net result is 6 uncommon cost 40 normal.
Am I doing that math right?
It’s a long game thing until you get asteroid reprocessing.
Then you can brute force higher quality ores from asteroids and upcycle them faster then using mining drills.
I’ve seen asteroid reprocessors and it seems soooo simple compared to what I’m doing. It almost feels like cheating.
The astroid mining platform is a real game changer. Infinity resources