I started a second space age play thru. I felt it was a little fast so I upped research 5x. I also decided to embrace quality, as I barely touched it in play thru #1.

It’s expensive. Let’s just assume 10% quality. If you have 10% to get uncommon, then you have to make 10 to get 1. If you recycle the other 9, then you get 25% back and 10% of that can be quality. So you get roughly 2 normal back and 0.2 uncommon.

If you make 50, you get 5 on first run. On recycle, you get 1 uncommon and 10 normal back. So you can count those as -10 on the initial cost. Net result is 6 uncommon cost 40 normal.

Am I doing that math right?

  • Giloron
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    2 days ago

    It improves the stats in some way. Armor has more slots, assemblers are faster, batteries have more capacity, …

    The recipe is for using quality ingredients to guarantee at least that quality output.

    The modules are for the random chance of getting a quality output.

    Quality batteries aren’t too hard to make and really helped with the limited space on Fulgora before I got the foundations. Same with quality furnaces and generators which produce more from the same input.

    • Smokeydope@lemmy.world
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      2 days ago

      Thank you Giloron I appreciate you taking some time to explain it simply! I deleted my comment just before you replied since I wasn’t sure it was appropriate to ask here instead of looking it up. Anyways you gave an excellent overview I get it now, will have to try out the quality stuff sometime :)