Honestly, I’m fine with this. I think most applications will be generally stationary experiences, and there’s no reason this can’t be adjusted or Apple introduce an “active mode” in the future for cases where it’s needed.
What I’m happy about is not having to physically define or draw a boundary every time the headset is used. My Quest often loses track of its boundary and needs to have it redrawn.
Would I like a way to expand it for full VR stuff in wide open spaces, especially since it’s pretty damn powerful for a portable option? Absolutely. It would be a significant value add to an expensive device (even if the price is aggressive for the tech it has in it).
But I can live with it. AR and the resolution just matter so much more to me.
Honestly, I’m fine with this. I think most applications will be generally stationary experiences, and there’s no reason this can’t be adjusted or Apple introduce an “active mode” in the future for cases where it’s needed.
What I’m happy about is not having to physically define or draw a boundary every time the headset is used. My Quest often loses track of its boundary and needs to have it redrawn.
Would I like a way to expand it for full VR stuff in wide open spaces, especially since it’s pretty damn powerful for a portable option? Absolutely. It would be a significant value add to an expensive device (even if the price is aggressive for the tech it has in it).
But I can live with it. AR and the resolution just matter so much more to me.
Quest or Quest 2? My Quest 2 has only lost its boundary when I first got it and my room was poorly lit.