“So then it’s onboarding people, teaching them how to play D&D, which is really complex”

  • jjjalljs@ttrpg.network
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 year ago

    The fact that they let prepared casters change prepared spells without a long rest is a HUGE buff. As written you pick your spells when you long rest, and if it turns out you needed something you didn’t prepare you’d be out of luck

    • StudioLE
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 year ago

      You can long rest pretty much anywhere out of combat so does it make any difference when you can prepare?

      • jjjalljs@ttrpg.network
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        The fact that you can long rest basically whenever is a huge break from D&D’s expectations. Namely, the adventuring day. Granted, D&D’s adventuring day is hot garbage so I see why they didn’t stick to it.

        But you’re right it doesn’t make a huge difference in BG3, outside of the few timed events, but it is a buff.

      • CordanWraith@aussie.zone
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        There are certain timed events where a long rest can change the outcome, so in those cases it’s very helpful to be able to prepare if you encounter a situation that you’re not ready for.