The #Starfield gameplay loop:
Get in ship, LOADING SCREEN
Get in pilot's chair, CUTSCENE
Takeoff, CUTSCENE
Grav jump to location, LOADING SCREEN
Land, CUTSCENE
Get out of chair, CUTSCENE
Get out of ship, LOADING SCREEN
Mission stuff.
Repeat.
yeah just think of how many loading screens it takes to talk to benny in fallout new vegas. 1 to get into freeside, 1 to get through the weird bus doors thing, 1 to get through the strip gate. 1 to get through another gate in the strip. and 1 to get into the tops. and possibly another 1 or 2 loading screens before you can kill him if you choose not to on the tops floor
thats 5-7 loading screens just to get to 1 character
If you’re reductive enough, sure. Anything ever is like that. However, how much are you really reducing to say this when compared to those games? I’d bet the list is much, much longer. And those games came out over a decade ago, by the same studio no less, so these problems shouldn’t just be accepted quirks as they seem to be internally.
I mean, if we’re reductive enough one could say the same about Fallout New Vegas, Skyrim, Fallout 3, Morrowind, Oblivion
yeah just think of how many loading screens it takes to talk to benny in fallout new vegas. 1 to get into freeside, 1 to get through the weird bus doors thing, 1 to get through the strip gate. 1 to get through another gate in the strip. and 1 to get into the tops. and possibly another 1 or 2 loading screens before you can kill him if you choose not to on the tops floor
thats 5-7 loading screens just to get to 1 character
Depends on wether or not you’re willing to trek halfway across the land to your destination
If you’re reductive enough, sure. Anything ever is like that. However, how much are you really reducing to say this when compared to those games? I’d bet the list is much, much longer. And those games came out over a decade ago, by the same studio no less, so these problems shouldn’t just be accepted quirks as they seem to be internally.
Yeah and those are all old at this point.