I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the “Toggle Syntax” button to view examples)

It needs a second to load because it has to load a Python interpreter in the background (I’m not good at web development) but once that’s done, it works really well.

It’s still very barebones and I still have to work out some problems.

Maybe some of you could use it, though.

There’s also just the Python version available to run locally here

Everything is GPLv3, enjoy!

  • AnExerciseInFalling
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    22 hours ago

    This is super cool!

    Does it support things like max/min to simulate advantage/disadvantage?

    It would be really cool to mathematically compare different kinds of rolls, like the cascading dice damage post from a couple weeks ago (even if its not built into the notation, just writing out the logic by hand)

    • illectrility@sh.itjust.worksOP
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      22 hours ago

      No, there is no advantage or disadvantage functionality. I made it purely for balancing, so finding out the average damage a character would do. In that case I would just write out all the different rolls the character would do when attacking and have the program calculate using that. It’s pretty barebones