class Node:
def __init__(self, edges = set()):
self.edges = edges
def main():
foo = Node()
bar = Node()
quz = Node()
foo.edges.add(bar)
bar.edges.add(foo)
assert(foo is not bar) # assertion succeeds
assert(foo is not quz) # assertion succeeds
assert(bar is not quz) # assertion succeeds
assert(len(quz.edges) == 0) # assertion fails??
main()
spoiler
Mutable default values are shared across objects. The set in this case.
What do you mean by trivial? I am not necessarily the most experienced coder, but it does a great job yelling at me to keep methods short and simple.
I’d suggest taking five minutes whenever and look up the ruff ruleset to see if it would be helpful for you.
Also maybe because I don’t know how to use pylint in vs code, but the only semi useful thing it catches for me is if my venv doesn’t have a library the code imports.
Edit: For example, Ruff has caught this bug (mutable argument defaults) in my code before.
Yes style things like that are what I would consider trivial. I also think those are actively bad lints. Yes methods should be short in general, but making it a hard enforced limit means you end up getting sidetracked by refactoring when you only wanted to add one line to a method.