Sifu is more like a fighting game it looks like, but fundamentally the crux of the difficulty will be reacting to input - just like a Souls-like. And well, I feel like the challenge is the fulcrum of a game like Sifu. All I’ve heard about it is that it’s great, but hard, and the virtue of the game is overcoming that difficulty. I don’t know that the story and presentation is good enough that I’d enjoy it on Story difficulty.
Fair enough. There’s always the two-hour grace period for refunds. The first “real” level after the tutorial eases you in pretty well, so if the gameplay doesn’t click there I’d take it as a sign. It’s a unique game that punishes hard for mistakes, so it won’t click with everybody.
Sifu is more like a fighting game it looks like, but fundamentally the crux of the difficulty will be reacting to input - just like a Souls-like. And well, I feel like the challenge is the fulcrum of a game like Sifu. All I’ve heard about it is that it’s great, but hard, and the virtue of the game is overcoming that difficulty. I don’t know that the story and presentation is good enough that I’d enjoy it on Story difficulty.
Fair enough. There’s always the two-hour grace period for refunds. The first “real” level after the tutorial eases you in pretty well, so if the gameplay doesn’t click there I’d take it as a sign. It’s a unique game that punishes hard for mistakes, so it won’t click with everybody.