alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square17linkfedilinkarrow-up164arrow-down10
arrow-up164arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agomessage-square17linkfedilink
minus-squareLostWon@lemmy.calinkfedilinkEnglisharrow-up5·edit-22 months agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.