Your favorite lightweight game at the moment

Your favorite game of medium weight at the moment!

Your favorite heavyweight game at the moment!

Your most played game of all time!

Your favorite game of all time!

========== Here‘s my list:

  • King of Tokyo: Awesome art, great table presence, easy to learn, different winning conditions, always fun!

  • Tidal Blades: I love asymmetric RPGs with character customization! But I only got it to the table once. Time will tell if it holds up.

  • Arkham Horror LCG: My heaviest game atm, since I don’t find enough time for longer games. The most immersive game I played so far! I‘m impressed how this game is designed and I love my depressing roguelike experience with Lovecraft theme here!

  • Most played: Dominion.

  • World of Warcraft - The Board Game has to be my all time favorite: It reminds me of times, when we had opportunities almost monthly to get together and play these long games. Again, customizable asymmetric characters, thrilling item management and fighting mechanic, skill trees (expansion), everything I loved about the PC game was so well captured here.

  • burgundymyr@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 years ago

    I’m always curious about how people label games heavy or middle weight. What makes you put Gaia Project as mid weight and Terraforming Mars (with expansions) as heavy?

    • Woland@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 years ago

      I find that with Terraforming Mars, even without the Turmoil extension, you can have card combos that add real complexity to the strategy, and you need to regularly adjust due to the luck of the draw factor. Turmoil adds an extra layer that makes your path even more tortuous. With Gaia Project, I feel everything is more streamlined. Terraforming doesn’t feel heavy as such (I absolutely love it, I have played it so much) but the variety of paths seems larger than on GP. I also have to say that for me on Terraforming, it’s more satisfying to create a coherent game, with choices that make sense for the corporation or the situation, than actually winning. I treat it almost as an RP game.