Edgelord_Of_Tomorrow@lemmy.world to Games@lemmy.worldEnglish · 2 years agoTodd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'www.pcgamer.comexternal-linkmessage-square189fedilinkarrow-up1435arrow-down123file-textcross-posted to: [email protected][email protected]
arrow-up1412arrow-down1external-linkTodd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'www.pcgamer.comEdgelord_Of_Tomorrow@lemmy.world to Games@lemmy.worldEnglish · 2 years agomessage-square189fedilinkfile-textcross-posted to: [email protected][email protected]
minus-squarerambaroo@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down5·edit-22 years agoPlease explain in detail how Starfield is pushing the edge graphically in any way that’s comparable to Crysis. Also please explain how you expect them to improve as a developer when you refuse to criticize them.
minus-squarehogart@feddit.nulinkfedilinkEnglisharrow-up4arrow-down3·edit-22 years agoYou seem to have missed the part where I wrote that Starfield is probably not even close to pushing the boundaries in the same way that Crysis did. So I can’t do much explaining in detail about that it is.
Please explain in detail how Starfield is pushing the edge graphically in any way that’s comparable to Crysis.
Also please explain how you expect them to improve as a developer when you refuse to criticize them.
You seem to have missed the part where I wrote that Starfield is probably not even close to pushing the boundaries in the same way that Crysis did. So I can’t do much explaining in detail about that it is.