• omarfw@lemmy.world
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    1 day ago

    Big name studios are usually publicly owned which means they have shareholders to answer to and they demand a return on their investment. That means no risk taking which means no niche genres. It’s why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.

    And indie devs don’t want to touch the sim genre because it’s an incredibly challenging thing to make and would take most people years and years to get anywhere on it. Their only shot is having an angel investor to keep them afloat.

    • CameronDev
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      20 hours ago

      It’s why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.

      No arguments there…

      Your probably right, but gaming company’s do plenty of other risky stuff, like Concord etc. Would have been nice if they had at least tried to make a sims along the way.

      • omarfw@lemmy.world
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        19 hours ago

        Concord suffered from being too safe and generic. There wasn’t a single thing about it that didn’t seem generic and played out. It was originally conceptualized around the time when overwatch 1 was super popular and then they took way too long to finish it. The fact that it was pursuing an outdated trend and doing nothing original with it is why nobody had any interest in it.

        Gamers could have identified that it was going to flop from a mile away, but the people calling the shots were businessmen and shareholders, not gamers. The industry has been hollowed out and enshittified because it’s been taken over by non-gamers who want to turn all games into soulless child casinos.

        It wouldn’t be the first artistic industry ruined by capitalists and it won’t be last.