nunomsc@lemm.ee to Games@lemmy.worldEnglish · 19 days agoIf you haven't done and agree, vote!eci.ec.europa.euexternal-linkmessage-square11linkfedilinkarrow-up194arrow-down12file-textcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected]
arrow-up192arrow-down1external-linkIf you haven't done and agree, vote!eci.ec.europa.eununomsc@lemm.ee to Games@lemmy.worldEnglish · 19 days agomessage-square11linkfedilinkfile-textcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected]
minus-squarenunomsc@lemm.eeOPlinkfedilinkEnglisharrow-up10·18 days agoIndeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.
Indeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.