It’s an input manager crate for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it’s general-purpose.

I love our trigger-based API, but the push-style API needed improvement. Previously, users had to read values from a resource - unergonomic and a bit confusing.

Now, contexts are components! This makes our push-style API similar to LWIM while keeping all the trigger-based ergonomics 🙂

See more details in the PR.

I recently received blessing from Alice (author of LWIM) to upstream this crate as a future Bevy input abstraction. But first, we need to polish the API - it’s much easier to iterate on while in a separate crate.