It’s an input manager for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it’s general-purpose.

This release contains many changes, most notably the component-based API for contexts. We’ve also reworked the documentation, now including a quick-start guide that walks you through the API. We would appreciate your feedback 🙂

📜Full changelog 📦bevy_enhanced_input

  • Shatur@lemmy.mlOP
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    27 days ago

    I made only a single toot on Mastodon :) You’re replying to a post on Lemmy. I usually post to both Lemmy and Mastodon. They’re federated, this is why you might see both. It’s my Lemmy-specific profile, I use a different profile for Mastodon.