It’s an incredible game, but it feels like very few people were aware of it (at least in the US). The closest AAA game to it now would be Unicorn Overlord, if you’ve seen that.
You build squads of units and customize who’s in each party and which tile they stand on, then send them out to a battle map where you can direct them. When they run into enemies, it auto-battles sort of like Fire Emblem.
I assumed all the games in the Ogre series were TRPG’s like FF Tactics and Fire Emblem? I have Tactics Ogre and Knight of Lodis but haven’t played any of the Ogre Battle games
I didn’t play the original Tactics Ogre, but I played a bit of the recent remake. It’s very much like FF Tactics, where you move individual units around on a grid, take turns, and adjust the direction they’re facing, etc.
Ogre Battle 64 is more like a full battle map with free, simultaneous movement. You traverse the battle map as sort of an overworld (?), then it switches to the autobattle combat interface when units run into each other.
They have some similarities, but I personally enjoy the Ogre Battle 64 approach more.
This is one of my all time favorites and you’re right, very few copies were even sold in the US, my brother is the only other person I know IRL that is even aware of its existence and that’s because we played it together
It’s an incredible game, but it feels like very few people were aware of it (at least in the US). The closest AAA game to it now would be Unicorn Overlord, if you’ve seen that.
You build squads of units and customize who’s in each party and which tile they stand on, then send them out to a battle map where you can direct them. When they run into enemies, it auto-battles sort of like Fire Emblem.
I assumed all the games in the Ogre series were TRPG’s like FF Tactics and Fire Emblem? I have Tactics Ogre and Knight of Lodis but haven’t played any of the Ogre Battle games
I didn’t play the original Tactics Ogre, but I played a bit of the recent remake. It’s very much like FF Tactics, where you move individual units around on a grid, take turns, and adjust the direction they’re facing, etc.
Ogre Battle 64 is more like a full battle map with free, simultaneous movement. You traverse the battle map as sort of an overworld (?), then it switches to the autobattle combat interface when units run into each other.
They have some similarities, but I personally enjoy the Ogre Battle 64 approach more.
This is one of my all time favorites and you’re right, very few copies were even sold in the US, my brother is the only other person I know IRL that is even aware of its existence and that’s because we played it together