This is why we need to have 90 dollar games! /s

  • I Cast Fist
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    5 hours ago

    The irony is that becoming a solo dev is rarely feasible and even more rarely leads to a product that pays up more than just working elsewhere.

    That immediately makes people point to success stories, like Stardew Valley. Dunno about others, but I don’t have a family + girlfriend to sustain me for 4+ years, nor am I blinded by the dream possibility of reaching millions of sales when so many games struggle to reach 10k sales.