Jonathan Peppers joins us to talk about his project .NES, which allows developers to write C# code for the classic Nintendo Entertainment System. We discuss his journey in creating a tool that compiles C# into usable binary format for NES games, while drawing parallels to mobile development. Jonathan explains the technical challenges, including memory management and sprite handling, and shares his learning experiences along the way. He invites collaboration on the project and encourages listeners to explore the intersection of modern programming and retro systems, embodying a spirit of innovation.