When I was doing some cleanup and running into enemies in old areas, it made me realize how slow combat is and why. If you have timed blocks, it has to be slow to give players time to react to attacks, so every enemy attack animation ends up being long and they all add up.
Personally, I find 1-turn locks at the start of combat with two completely different lock types (like moon and poison or blunt and sword) and having no combo points more frustrating.
I would agree. Especially in boss or elite fights.