Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?
Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?
I mean it happened to me a few times when exploring. I don’t know the names of the places. It was still kinda early on. I think the last place I tried to enter was the mushroom place? And i kept dying in there then had to travel what felt like half of a full zone to get back there because i had yet to find a bench in there.
Well, it’s part of the gameplay that you have to come back to. The benches are an important part of the difficulty, just like permanent death is part of the genre.
I’ve not seen permadeath be something inherent to metroidvanias.
Also I understand that the benches are part of the difficulty but I also feel like it’s slightly inflated because of the annoyance of doing so.
When I die in such games, all I can think about is the time I just wasted or am about to waste. No matter how good a game is, my life on this earth is too short and there are other games of the same quality or higher that I can play that will respect my time much better.