Okay, nobody is an exaggeration, but have you seen the stats for hwb()? They show a steep decline, and after working a lot on color in the CSS-Tricks almanac, I’ve just been wondering why that is.
Oh wow, I just got a severe knowledge update. I had no idea that modern monitors had pushed past the sRGB color space and sometimes can display more colors!
I thought this article was making some ridiculous claims until I linked through a few other articles to find this one. If I’d realized that monitors show more colors I’d have made a stronger push to adapt to LAB or related color spaces. My game is doing low-level RGB stuff (which I think my available GPUs had forced onto me) and now I’ll have to look and see what the LAB support is like.
One can allegedly test for this here. But none of my screens, monitors, or hardware seem to support wide-gamuts. So I guess I have some time to get used to new color spaces yet.
Oh wow, I just got a severe knowledge update. I had no idea that modern monitors had pushed past the sRGB color space and sometimes can display more colors!
I thought this article was making some ridiculous claims until I linked through a few other articles to find this one. If I’d realized that monitors show more colors I’d have made a stronger push to adapt to LAB or related color spaces. My game is doing low-level RGB stuff (which I think my available GPUs had forced onto me) and now I’ll have to look and see what the LAB support is like.
One can allegedly test for this here. But none of my screens, monitors, or hardware seem to support wide-gamuts. So I guess I have some time to get used to new color spaces yet.