Agent Karyo@lemmy.world to Citybuilders@sh.itjust.worksEnglish · 4 days agoTimberborn's latest update adds ziplines and tubeways for rapid beaver deployment and stops your rodent residents from throwing down in sudden fits of breakdancingwww.pcgamer.comexternal-linkmessage-square6linkfedilinkarrow-up132arrow-down10
arrow-up132arrow-down1external-linkTimberborn's latest update adds ziplines and tubeways for rapid beaver deployment and stops your rodent residents from throwing down in sudden fits of breakdancingwww.pcgamer.comAgent Karyo@lemmy.world to Citybuilders@sh.itjust.worksEnglish · 4 days agomessage-square6linkfedilink
minus-square.Donuts@lemmy.worldlinkfedilinkEnglisharrow-up11·3 days agoOh, the adaptive power lines is a big win! Now they should work like you’re creating paths and just snap to each other instead of having to place straight pieces, corners, T-junctions etc separately
minus-squareAgent Karyo@lemmy.worldOPlinkfedilinkEnglisharrow-up4·3 days agoYeah, the power line creation was a massive pain.
Oh, the adaptive power lines is a big win! Now they should work like you’re creating paths and just snap to each other instead of having to place straight pieces, corners, T-junctions etc separately
Yeah, the power line creation was a massive pain.