Like how cool is it going to be if you could install a mod adding an entire new ship line someone in the community created.

I really look forward to seeing how mods are going to be developed for this game.

  • @emptyother
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    2010 months ago

    I would love a cheap and crappy line of ship modules. Something that looks like it was built by a Ebbsider, left out in bad weather, bribed the safety inspector, and should never been flown in space by anyone who values their life.

    • @[email protected]
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      910 months ago

      Ha! Yes!

      Something that looks like it’s been welded together in space from bits of random derelicts. Sort of a Watchmaker’s City aesthetic :)

        • @[email protected]
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          110 months ago

          Maybe we could do asteroid hull modules. Take one of the asteroid meshes in the game, scale it down a bit, add connection points and the occasional conduit poking out of the rock.

          Inside I’d use cave/mine statics to define the space. Could be cool if I can make it work.

          I am so looking forward to getting my hands on a CK for this game.

  • @[email protected]
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    1510 months ago

    Corellian Engineering Corporation

    The ships really are amazing in this game. I just wish they didn’t put every object in storage if you change one module on a ship.

    • @[email protected]OP
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      610 months ago

      That’s such an annoying mechanic that I didn’t discover until after I created an armory, got all my guns all along the walls and in their cases, and then decided I wanted the living quarters on the right instead of the left.

      I really thought my game had bugged and everything had disappeared.

      • @[email protected]
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        10 months ago

        I kinda see why they do it, because when you join 2 modules together the game creates passages between them. Making a new passage would affect whatever was in that space. But seems like they could not 100% move everything in your ship if you only edit 1 or 2 modules that aren’t connected to other parts of the ship. It’s a cool system but hopefully they can make some sort of compromise because I will probably never quit fiddling with my ship components but would also like to outfit/decorate the inside of my ship to some extent. I’ve collected desk toys and plushies. I need a seat for Grogu on my bridge.

  • @[email protected]
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    610 months ago

    I was thinking I might do some custom modules and cowling, maybe some variants with different furnishings. A whole company sounds like a lot of work though.

    • @[email protected]OP
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      210 months ago

      That’s sick and sounds really cool! What’s the vibe of the designs you are kicking around in your head?

      • @[email protected]
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        210 months ago

        I did a Fallout 4 mod on LoversLab called the Raiders Reform School. So probably something along similar lines. NSFW, of course, so not everyone’s cup of tea

        • @[email protected]OP
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          210 months ago

          Can’t yuck somebodies yum. I can think of some ideas along that line… something that connects to the captains quarters to keep an eye on misbehaving prisoners in the brig.

          • @[email protected]
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            110 months ago

            I’d settle for a Captain’s Quarters hab with at least a double bed, and one that the rest of the crew would stay out of! I just added an upstairs bedroom to the Razorleaf and now EVERYONE loves to hang out up there!

          • @[email protected]
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            110 months ago

            I may well do some sfw mad sciency stuff as well. I wanted a mad scientist run ,and I think the game vokld use some props of that nature

              • @[email protected]
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                110 months ago

                I’m thinking start with Dorctor Emmet Brown though to Victor Frankenstein and “It’s Alive!” With detours to Rick and Morty, Girl Genius, and anything else I can think of.

                Too much LSD is interesting. If there was ever a setting that lent itself to ill-advised meddling with the Deep Structure of the Universe, this would be it :)

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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    10 months ago

    I am fully committed to bringing over a joke of a company I came up with for Fallout into Starfield. They’re basically ACME from Looney Toons and the player is Wily E. Coyote. They diversify, too. They make food, chems, guns, pre-fab bunker kits (to compete with Vault-Tec), and with Starfield, ships! All with unique quirks that make you wonder why you chose Bunk Co. Brand products.

    • @[email protected]OP
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      310 months ago

      Now you can’t throw out some awesome idea like that without telling more specifics on what these ships will be! Imagine, the Roadrunner…

      A cargo ship with Hector the Bulldog shooting flames decals on the side. So many cool ideas.

      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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        10 months ago

        They would be slightly worse than the leading competition, but the price reflects it. They also come with random bad effects. Like every once in a while, their laser guns would just explode and discharge your remaining ammo charge, hurting anything in range. Things like that. Along with a narrative involving their history for a little quest to introduce them.

        The idea originally came from wanting to make my own “Wild Wasteland” mod for Fallout 4 but I only thought of most of the things I wrote down after Starfield was announced so I’ve just been waiting for the game and toolset to come out so I can work it into the newer game. It would fit way better than I imagined with the game’s actual lore, which makes it even easier to adjust it from Fallout.

        • @[email protected]OP
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          210 months ago

          One engine powers down while the other goes full blast just sending you spinning.

          That really sounds so cool! Glad you are bringing cool ideas like that to the game.

  • @[email protected]
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    410 months ago

    I’d like to be able to create ‘homemade’ ship parts using the crafting skill set. It might use loads of hard to get parts that are only really useful for making high level energy gens right now and skill points invested in ship design and the crafting one