- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
An input manager for Bevy, inspired by Unreal Engine’s Enhanced Input. We use it for Project Harmonia, but it’s general-purpose.
Highlights
- Pull-based API is now strongly typed, just like triggers. Example:
actions.value::<Move>()
returns the defined output type ofMove
. - Action mocking. Example:
actions.mock::<Move>(ActionState::Fired, Vec2::ONE, Duration::from_secs(2))
. The last parameter is generic, so you can also set the time in frames or until manually cleared. - Preparation for upcoming networking integrations. Mostly more convenient access to internals.
- Many small but important ergonomic improvements.
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