• slazer2au@lemmy.world
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    1 year ago

    Hope it doesn’t. MS has a history of anticonsumer practices that goes all the way back to the 90s.

    No matter what they say to the regulator MS will stop releasing any ABK existing IP onto Sony and Nintendo consoles.

    Even though it will not directly effect me as a PC gamer it is still a bad thing for the industry as a whole.

    • Kalash@feddit.ch
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      1 year ago

      MS is the last hope to safe some of the classic Blizzard titles as the state of Activision Blizzard as it is simply can’t get any worse.

        • Kalash@feddit.ch
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          1 year ago

          What can they do that ActiBlizzKing cannot?

          Literally anything.

          There is currently a handful of devs doing the occational balance patch for SC2 otherwise the game is complelty dead from the developer side. On the MS side, AoE2 and other even older games are doing so much better.

          • echo64@lemmy.world
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            1 year ago

            … that game came out 13 years ago and was supported with expansions for 6 years

            • Kalash@feddit.ch
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              1 year ago

              And AoE2 came out 24 years ago and is supported with expansions to this day.

              • Carighan Maconar@lemmy.world
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                1 year ago

                And SS1 came out 29 years ago and just got a remaster. This isn’t a years-pissing context. Starcraft II was supported way long, and extensively. And like all good games, eventually the vast vast majority of players have moved on, and then the devs might move on, too.

                • Kalash@feddit.ch
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                  1 year ago

                  The issue is not not players of devs, but the management that probably doesn’t think it’s profitable enough anymore. Yet, Microsoft manages to keep AoE2 going with an even smaller playerbase than SC2.

                  So MS taking over an abandon francise I care about sounds pretty sweet to me.

              • AnonTwo@kbin.social
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                1 year ago

                Isn’t the expansion content between SCII’s expansions and AoE2’s expansions significantly different?

                EDIT: the last one was 3 races (note: races are significantly less diverse in AoE2 vs in SC2) and 3 campaigns, each with 6 maps each

                I feel like the Co-OP commanders they added fairly frequently would constitute roughly the same amount of race content. Campaign content not so much but the main campaign of each SC2 expansion is 26 stages, not including branching paths.

                • Kalash@feddit.ch
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                  1 year ago

                  Not that much. Yes, AoE2 usually adds new factions, that won’t happen in StarCraft II. But introducing new units or reworking existing one is possible.

                  Adding singleplayer mission is pretty mich the same.

                  Also the Co-op mode of SC2 is quite popular and there is room to add a “new factions” there.

                  • AnonTwo@kbin.social
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                    1 year ago

                    No they’re VERY different from what I checked. I’m not sure how you could possibly say “not that much” to that!

                • Kalash@feddit.ch
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                  1 year ago

                  Doesn’t matter. The option to pay for some more content is literally what I’m hopeing for.

                  • tryptaminev 🇵🇸 🇺🇦 🇪🇺@feddit.de
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                    1 year ago

                    yes it does matter. These are businesses. They make money by selling things. You cannot compare one rereleasing the same game with minimal changes for new money to keep supporting an existing game without charging new money.

        • Lmaydev
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          1 year ago

          StarCraft 3 and warcraft 4 hopefully.

          Maybe a non shit diablo game.

          • CynicRaven@lemmy.world
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            1 year ago

            I haven’t played it but I have read that Diablo 4 has been mostly well received. I guess there’s been a fiasco about one of the updates to it, but that’s not something unique to Blizzard and theoretically could be fixed in another update, no?