Mac to Game Development · edit-22 years agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square15linkfedilinkarrow-up137arrow-down12cross-posted to: [email protected]unitygamedev_news[email protected][email protected][email protected]
arrow-up135arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comMac to Game Development · edit-22 years agomessage-square15linkfedilinkcross-posted to: [email protected]unitygamedev_news[email protected][email protected][email protected]
minus-squareExtraMedicated@lemmy.worldlinkfedilinkEnglisharrow-up2·2 years agoI could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.
I could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.