geteilt von: https://lemm.ee/post/9120083
TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.
geteilt von: https://lemm.ee/post/9120083
TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.
I think we’re pretty spoiled by the relative silence of these macbook pros. Try playing BG3 on pretty much any pc laptop, and you’ll see. On my desktop with a RTX3080, I actually limit it to 60fps otherwise it’ll sound like a jet engine. I have a Fractal Design North case with a beefy AIO also, and it’s no slouch in the airflow department. The game just gets heavy, especially in certain areas with lots of NPCs.
Nice to have some insight from the PC world _
I looked at benchmarks of the game and found some interesting results.
The game runs on my 30 cores M2 Max « as smoothly as » a RTX 4050. But it probably could run like a RTX 4060.
In Blender, my Mac has the same perf as a 6700XT, which has the same perf as the RTX 4060 in BG3.
Blender on Mac is highly optimized by Apple engineers for Apple Silicon, but BG3 is still a Metal 2 game.
I have good hope that Larian will release some improvements patch with the adoption of MetalFX.
Have a nice day!
Yep, this game has been long in the works with the mac port, so unfortunately they haven’t had the chance to use metal 3 and metalFX. Hopefully they will add at least FSR 2.0 in the future, because 1.0 is pretty bad. I also go back and forth between that gaming pc and an m1 max mbp, and the dlss implementation is a lot better. Still, I do use FSR on the mbp, but I turn on antialiasing to smooth things out.
Yeah FSR doesn’t shine very much here. It kinda works with Ultra Quality + TAA, but anything lower than that makes the whole thing blurry.
It’s also pretty annoying that the game doesn’t seem to be able to remember that I checked TAA and disable it every time I boot.