Probably but when you paused the theater mode the droplets were fixed in space and you could move them around very slowly by playing the clip at 0.1x-0.9% and everything in between.
They were dynamic enough and tied to the physical space enough that I can’t tell if they were some kind of camera trick.
Halo: Reach was a really impressive use of the hardware. Surely the drops are cenntered around the camera in the example you describe?
Probably but when you paused the theater mode the droplets were fixed in space and you could move them around very slowly by playing the clip at 0.1x-0.9% and everything in between.
They were dynamic enough and tied to the physical space enough that I can’t tell if they were some kind of camera trick.
So cool.