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I remember when Proton launched it was like magic playing games like Doom and Nier Automata straight from the Linux Steam client with excellent performance. I do not miss the days of having the Windows version of Steam installed separately.
Valve literally went “you know what fuck the profits we need off Windows” and they did what nobody else has done before.
I’m not sure how Valve is seen to forfeit any Windows related profit.
They are still thoroughly supporting Windows. A Windows gaming system will have Steam on it, and most gamers still prefer Steam while on Windows.
When Windows 8 happened with the Microsoft store, Valve saw the writing on the wall for the eventual problems they would face, and did SteamOs and SteamBoxes. However, not much skin off their back, as they didn’t “bet the company” or anything. It then pretty much let those efforts die off when the Microsoft Store wasn’t quite the imminent existential threat it looked to be. However, the Xbox-ification of the Windows ecosystem may prove to be a more imminent and dire threat now that Microsoft realized that “hey, we actually do have a gaming brand that enjoys some popularity and is basically just a Windows box already”.
So Valve saw that the Nintendo Switch was such a hit and extrapolated to PC space. They could have had a horribly awkward device running Windows, which has forever sucked at serving this form factor and is not even vaguely amenable to ‘total controller control’. However they decided to revive the SteamOS efforts since it was moderately close to enable them to actually deliver a pad-first UI for a handheld, with Valve branding front and center rather than Microsoft.
So the closest I can see to that claim is that Steam Deck opted out of supporting a handful of games (that also likely don’t work well on the relatively low end specs anyway) rather than trying to make a Windows hand-held work against all the design points of Windows.
I think the implication is that pursuing Linux development has a high opportunity cost, that, if they just bought into Windows as the foundation, they could’ve used that time to build HL3 or whatever
It’s reinventing the wheel, kinda
Then you’d have a windows based steam deck. Valve got themselves into the mobile market by doing this. I imagine the Linux ecosystem will prove better for continuing mobile gaming in the long run.
Also, there are multiple scripts for HL3 and Portal3. They have all been rejected, considered not up to par as a third game in each series.
What profits did Valve say that to exactly? They were shipping a device that didn’t have an existing OS that worked for it. I know companies have been shipping handheld PCs since the 90s but they never took off because the experience of Windows on a mobile device sucks, full stop.
I’m very happy they did this and it will help lots of things, but it’s about as altruistic as Apple making WebKit open source. A massive boon to the community that did help everyone, but the goal wasn’t altruism. It was to create a software solution where one didn’t exist to improve a for-profit device.
Plus, not having to pay Microsoft for OEM Windows licenses helps too.
You are looking too short term. Valve has been very concerned about Microsoft for a long time (maybe a decade now?). They have traditionally been dependent on the Windows platform while Microsoft has a competing built-in store and the Xbox product line. This means that they are dependent on one of their biggest competitors. If Microsoft wasn’t concerned about anti-competitive legal action they probably would have smited them already.
Especially with macOS dying for gaming and iOS having no third-party stores they have made multiple pushes into Linux as a platform where they don’t depend on Microsoft. While the Steam Deck has been very successful, they have already blown money of failed attempts in the past and running Windows on the Steam Deck would likely not be a huge cost (bulk licenses are cheap and they are spending a lot of money on Linux development).
So whether or not they are making more or less money in the short term doesn’t appear to be Valve’s motivation. Their primary motivation is to unlock themselves from Microsoft, whether or not that is best for profits right now.
being on the hook for any license fees cuts into yacht decor. linux sets them free except required source releases. everyone benefits
https://developer.valvesoftware.com/wiki/Compiling_under_Linux
plus, more yacht decor
I agree but I don’t think that contradicts anything I said. This is definitely a long term plan to end up with a gaming focused OS that people can use instead of Windows to reduce their reliance on MIcrosoft. It’s definitely a long term decision.
However in the short term, a Steam Deck with Windows would have been far less exciting. Developing WebKit also was clearly a plan for a much better web landscape too and cost far more than Safari ever generated until it was in iOS.
I only take issue with this being cast as some altruistic act, which it isn’t. It’s just one of those situations where the goals of the community and the company align, because the company is very focused on delivering a good user experience above all else. This is a great move for everyone involved and Valve deserves praise for that. But that’s no reason to be naive to how this greatly benefits them.
Imagine how much else humanity could do if they said that. Even just once more, fuck the profits, let’s give people a 4 day work week with 6 hours per day.