How much of a game's identity is tied up in its rough edges? What do you gain by smoothing those edges away? What do you lose? System Shock (1994) and Syste...
I thought it was great. Felt less daunting than the enhanced edition, cyberspace is still weak but its fine, its ok, there’s nothing wrong with it. But it could be better. I still love it though, I personally love that “you’re inside the computer” retro junk
I thought it was great. Felt less daunting than the enhanced edition, cyberspace is still weak but its fine, its ok, there’s nothing wrong with it. But it could be better. I still love it though, I personally love that “you’re inside the computer” retro junk
Ah