Ive been trying some indie developed games this past year, more than ever and I’m in awe what lone devs or small teams can accomplish.

So, what are some games that you think don’t have the recognition they deserve, need a bigger audience or you would like the community to try.

I myself for example have played Monster Sanctuary, which at this point I think is not that hidden anymore and played a rougelike game called Elona, haven’t played RimWorld or Dwarf Fortress but I might in the future.

Sorry if a similar post already exists haven’t checked.

  • missingno@kbin.social
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    1 year ago
    • CrossCode - Phenomenal action RPG. Combat is fast and explosive, dungeons are very obviously Zelda inspired but with way more puzzles. Packed with tons and tons and tons of sidequests, many of which put unique twists on the combat system to keep you on your toes. Make sure to grab the epilogue DLC.

    • FOOTSIES - Minimalist one-button fighting game, with rollback.

    • OneShot - Fairly reminiscent of Undertale, if you liked that you’ll probably enjoy this too. And like Undertale I don’t want to say too much, take my word for it and let it surprise you.

    • Petal Crash - Absolutely fantastic versus puzzler, and a perfect entry point into the genre. I wrote a very long review of how in love with this game I am, so I’m just going to link that.

    • Them’s Fightin’ Herds - Another great fighting game, been waiting a long time for this port to bring us up to a grand total of two good fighting games on Linux. Has a lot of really cool features like a big story mode with overworld exploration, a cute lobby system with cosmetics to collect and treasure chests to fight for, a dynamic music system that reacts to the fight, and even a semi-cooperative dungeon crawler mode. Has crossplay with consoles as well. Full review.

    • Ultimate Chicken Horse - Start on a nearly empty platformer map, each round everyone adds one object somewhere on the map then you all try to finish the level. Whoever finishes gets a point, plus bonus points for whoever finished first or collected coins that have been placed. Then you add another set of objects and repeat. Quickly becomes hilariously chaotic as you try to figure out how to balance screwing everyone else over while still making sure you can win, only to realize that after a few rounds you have all built a horrifying monstrosity. Has full crossplay with console versions.

    • Anything by Zachtronics - A bunch of different engineering puzzle games where you have to write code or build a machine to solve problems. Once you’ve solved the puzzle, you can see a histogram comparing your solution to everyone else’s on a few different metrics, encouraging you to go back and try to optimize it further. I recommend Opus Magnum as the best entry point.

  • faustianflakes@beehaw.org
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    1 year ago

    Dredge is pretty recent but it definitely impressed me with how it conveyed fear/paranoia in an eldritch horror setting. The fishing was also pretty fun!

  • Diskolikewhoa@kbin.social
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    1 year ago

    noita PC - a rougelike witch Sim full of secrets.

    Dead Cells everything - Flawless metriodvania rougelite

    The Forgotten City PC, PS, XB - A short time loop game that is just fantastic. I think it started as a skyrim mod

  • mycus@kbin.social
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    1 year ago

    Cataclysm: Dark Days Ahead isn’t really indie, it is straight up Open Source and a freaking good roguelike. The DDA variant focus heavily on the realism aspect of survival, but there are forks that try to gamefy it more.

    There is also Rain World, which I am addicted for 3+ months now. It is also on sale, but before you buy it, know that you are going to die A LOT, but it really isn’t a big issue; it’s actually funny most times lol. Great lore too.

    And one that I’ve rooted for a long time and I think flopped hard in its release is Below, but I very much still love it.

    Also, one that I played for a bit last week and the soundtrack slaps hard is APE OUT.

  • Yoru_Sulfur@lemmy.davidbuckley.ca
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    1 year ago
    • Ring of Pain is a great roguelike.
    • Paradise Killer - Not actually sure how to describe Paradise Killer, but it’s one of my favourite games.
    • The Red Strings Club - Interesting, short and sweet
    • Stephen’s Sausage Roll - If you love puzzle games and can’t find any that are hard enough for you, it might be the best game ever made. Or the most infuriating.

    And then a few that maybe aren’t that obscure by now, but I can’t not mention them

    • A Short Hike - I think possibly the greatest small indie game of all time? Certainly one of my favourites.
    • Baba Is You - less extreme, and I don’t know if you can really call it a “hidden” gem given how popular it got on release, but it’s great.
    • Inscryption - Similar, it’s pretty well know, but damn is it a good game.
    • owl@beehaw.org
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      1 year ago

      did you finish Ring of Pain? Because I’ve come to believe it’s impossible… You have to be realistic abolt these things

      • Yoru_Sulfur@lemmy.davidbuckley.ca
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        1 year ago

        Yeah, I did both endings on all the difficulties, at least with the default starting item.

        Also it’s surprisingly rare that someone actually recognizes my username, this is the first time in a while (Assuming your choice of words was not just coincidence)

        • owl@beehaw.org
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          1 year ago

          As far as I could tell, the only way to succeed was by getting a specific set of items, which gave you a chance at freezing enemies… A crown, a smoke something and I don’t remember the last one. Feel free to give me a hint if you care to, I liked that game a lot and I would love to complete it

          And yes, I recognize your user name! The owl ate the lamb after all ;)

          • Yoru_Sulfur@lemmy.davidbuckley.ca
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            1 year ago

            I was terrible at the game before I accepted how important defense was. Previously I focused hard of attack power and speed, but then you’re too fragile for unexpected situations. That and much slower more considered pathing are very helpful. Look around at the rest of the level before you move or act because you might be backing yourself into a corner.

            Your username is much more subtle

            Edit: I decided to download the game again and do a run to see if I remembered how to play, and yeah I think my advice there is good. Carefully consider your moves before you make them, defense is very important. One thing that could help is to look up info about what to expect in a given path before going in to know if you can handle the type of stuff that you’ll find in there. Eventually (if you play enough), you’ll memorize them, but for example it can be very helpful to know that you’ll be against a bunch of exploding enemies if you go to the “Volatile” path.

            • owl@beehaw.org
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              1 year ago

              Thank you (I’m starting the game right now armed with your advice). It seems I found a way to exploit the mechanics in such a way that I never really needed the defense (until the final stages, where I died every time), and so managed to ruin the game for myself. Well well, I’m serial cheeser, what can I say? I’ll stick to the narrow path from here on.

              I love the sound design of this game. I don’t remember what they are called, but you know, the horrible bastards that give off some sort of squeaky balloon sound? Genius.

  • lutesolo@midwest.social
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    1 year ago

    You’ve already got a bunch of great suggestions, but I’ll throw my two cents in too. I think of these as indies or games that have a niche audience, but some of them probably have bigger teams involved.

    • Outer Wilds. It’s a quiet, contemplative game about space exploration and seems unremarkable until you really start exploring and learning about the solar system you’re in. If you play it, go in blind. IMO it’s a perfect game.
    • Pentiment. You play as a young artist visiting a Renaissance-era hamlet to work on your masterpiece. The game is gorgeous and thoughtful about the decisions the player has to make when spending time and influencing the narrative. Stayed with me long after I finished.
    • Slay the Spire. Tightly-balanced deck builder rougelike. I’ve put untold hours into this one on maybe 3 different platforms?
    • Wildermyth. Hard to describe this one–it’s like an interactive fantasy tale with characters that grow and evolve in ways you won’t expect, and dynamically told so no two stories are quite the same. Pretty solid combat mechanics, too.
    • Undertale. Does Undertale count as relatively unknown? If so, Undertale.
    • Case of the Golden Idol. Very good mystery game with a cool, novel mechanic for solving each mystery. Don’t let the aesthetic put you off.
    • Return of the Obra Dinn. Another incredible mystery game where you are determining what happened to the crew of a ship that sailed into port with no one aboard.
    • Papers Please. Simple mechanics that really make you FEEL like you’re -Spider-Man- an oppressed civilian in a fascist/totalitarian government.
    • Disco Elysium. Another great mystery game, wherein part of the mystery is: what kind of person were you, and who are you now?
    • Tunic. It’s like old-school Zelda but with more depth and some serious twists.
    • Stanley Parable. It’s funny and fun.
    • Tchia. It’s like Breath of the Wild if Hyrule was a real place and the game devs wanted you to love it as much as they do. Fun and charming in a big way.
    • Season. Hard to describe and I haven’t finished it yet, but the opening stuck with me. It’s about what we remember and what we choose to forget.
    • Hollow Knight. Does Dark Souls arguably better than Dark Souls. I was put off by the Dark Soulsness and the aesthetic, but once I got a few hours in I was fully hooked. Another perfect game.
    • Deep Rock Galactic. Great fun mining valuables and fighting alien bugs with friends.
    • 13 Sentinels: Aegis Rim. A time-traveling anime story game with mecha combat.
    • The Forgotten City. A time loop game where you are sent back to ancient Roman time.
    • Nonary Games / Danganronpa. Both series are anime-inspired mystery games. If you want something that tries to be more cerebral and serious, Nonary is your ticket. If you want tongue-in-cheek violence, Danganronpa is the way to go.
    • The Witness. A masterpiece puzzle game built on an incredibly simple core design. One of my favorite all time “a ha” moments came from this game.
    • Citizen Sleeper. You are a synthetic being trying to survive on a space station and evade the megacorp that “owns” you. Your body is breaking down and you don’t know anyone, so you have to take it one day at a time and do what you can to survive. Clever mechanics and a really well told narrative.

    That ended up being a lot more than I intended to share, but if this convinces anyone to give any of these games a shot, I think they’re in for a treat.

    • ag_roberston_author@beehaw.org
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      1 year ago

      I don’t know if I’d call most of these “hidden”.

      Outer Wilds, Slay the Spire, Undertale, Return of the Obra Dinn, Papers Please, Disco Elysium, Stanley Parable, Hollow Knight, Deep Rock Galactic and the The Witness are all award winning games that have massive recognition.

      The rest of the list is great though, I think I’ll check out Wildermyth.

      Thanks for the recommendations!

      • lutesolo@midwest.social
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        1 year ago

        I suppose it depends how you think of “hidden”. In my mind, if you follow awards and gaming news, you’re already in a fairly small niche of well-informed gamers. To people who don’t stay on that pulse, marketing budgets and cultural moments can largely determine what’s known or not known. Most of these didn’t get much marketing, and few (like Undertale) had a cultural moment I was aware of. But I didn’t include games like Hades which I love but kinda thought got a bit of both.

        Ultimately, of course, you’re right and I just took advantage of the question to list a bunch of my favorite games. 😂

    • ABoxOfNeurons@lemmy.one
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      1 year ago

      You have excellent taste (in games and youtubers)! A ton of my favorites of all time are on this list (especially Citizen Sleeper, which hit me in ways that I didn’t expect at all). As someone similar:

      Exo One: A chill game about rolling an alien space ship through insanely pretty worlds.

      Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist: A free game a lot like The Stanley Parable, by the same developer.

      Cultist Simulator: Completely defies description. A masterfully-written Lovecraftian survival exploration game, but it’s made of cards.

      Torment: Tides of Numenaria: A great top-down RPG with a unique sci-fantasy universe and de-emphasized combat.

      Forager: The methadone to Factorio’s heroin.

      Black Book: Like Slay the Spire, but story-driven and based on Russian Folklore and history in the transition to industrialization.

      Scorn: If H. R. Giger had been the art director on Amnesia, it would have looked like this.

      Inscryption: Another incredible horror game with cards as the core mechanic. More great exploration and plenty of “what the fuck” to go around.

      Uplink: On the older side, but holds up. A great light hacking game with solid mechanics and not too much excess complexity.

      Jazzpunk: Probably the hardest I’ve laughed from a game since Portal 2.

      The Last Door: A 2D point and click adventure with excellent music and atmosphere.

      Primordia: A dark point and click about a world populated by robots. Has stuck with me for a long time, mostly because of the jaw-dropping pixel art and voice acting.

      Darkside Detective: A point-and-click about investigating the supernatural. Absolutely hilarious.

      The Old City: A dark and surreal walking simulator that stands on an incredible soundtrack.

      Evergarden: A Chill match-3 puzzle in a soothing garden.

      Astroneer: No Man’s Sky-esque, but focused on base building and engineering in a finite solar system.

      Slime Rancher: The Chao garden, but a full game. A large world to explore with a diverse array of cute slimes to ranch.

      Into the Breach: Not sure if this is too mainstream, but it’s a really awesome take on a tactics game. Fight aliens, but think more chess than Xcom.

      Ascension: Made by a former MTG pro player who was frustrated that the original was pay-to-win. Imagine MTG’s complexity with Dominion’s mechanics. The digital version is amazing. The physical version is a bit clunky because the mechanics can get pretty complex.

      That got longer than I expected too lol. Thanks for these. I’ll definitely check out the ones I don’t kno.

      • lutesolo@midwest.social
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        1 year ago

        I’ll have to stick these on the old to-do list! Already played and love Cultist Simulator, Forager, Inscryption, Into the Breach, and Ascension. Thanks for the recommendations!

      • axus@lemm.ee
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        1 year ago

        I’ve recently gotten cultist fever, would not have tried Cultist Simulator without the recommendation from Lemmy

    • kakes@sh.itjust.works
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      1 year ago

      Agreed 100%. I’ve put way too much time into this game and I haven’t even scratched the surface.

  • ATGM 🚀@beehaw.org
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    1 year ago

    I really enjoyed Songs of Syx. It’s a city builder and economy game, but with a lot of extra detail that you don’t often see.

  • mateoinc@lemmy.blahaj.zone
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    1 year ago

    The Messenger. Easily my favorite 2D platformer. It starts as a more modern and polished take on the original Ninja Gaiden games for NES, but it becomes so much more.

    Inscryption. A rogue-like deckbuilder. You’d think that would make it similar to Slay the Spyre. But again, it becomes so much more.

    I recommend both games any chance I have. They are very different, but both are better expecienced blind.

  • PrunesMakeYouPoop@kbin.social
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    1 year ago

    The Long Drive is a cursed game that is surprisingly addicting. Basically it’s you, your car, and a 5000km road. That’s it. The world is infinitely generated and you don’t have to do anything you don’t want to do. There’s no end game so to speak, just you and the road, if you decide to follow it.

    Noita is a very difficult roguelike where “losing is fun” except that it’s not always, but many deaths are a learning opportunity, and I find myself starting over even on runs that I live for more than an hour. You have very few healing opportunities, and once your HP gets to 0 it’s game over. The game is not fair, but sometimes RNGesus gives you the tools to be a god early on, and even then, it can still be easy to die. Even in full-on god tier runs, there are some things that the player cannot survive. Each playthrough is different, but the map gen is ‘basically’ the same each game. It’s definitely worth your time.

    • Mirodir@lemmy.fmhy.ml
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      1 year ago

      My favorite comment regarding Noita is still the top comment on YouTube to the launch trailer (the first trailer on the Steam store page.)

      Basically the secret to becoming a master of this game is to learn how to resist the urge to do 90% of the things you see in this trailer.

      Which has been at the top of the YouTube comments for a long time for good reason. I fucking love this game though.

  • Supersonic Stork@beehaw.org
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    1 year ago

    My wallet hurts, but my steam library might be able to help.

    • The Dungeon Beneath is a turn based party building roguelite. Easy to understand but can get pretty challenging. Also the music slaps.

    • 20 Minutes Till Dawn has a spin on the Vampire Survivors formula that I quite enjoy. Merging the crazed progression of items and swathes of enemies, with a twin stick shooter.

    • Rodina was what I played when elite and nms were disappointing, and star citizen was still pretending to aim to deliver a final product. For a 1 person team, it really impressed me.

    • Get to the Orange Door is a rougelite spin on Titanfall 2 in a weird cyberspace world. The biggest missing feature is a grappling hook.

    • Sun Haven is a little buggy but a more rpg and combat focused Stardew Valley. I used to play a lot of rune factory 3, so I enjoyed it.

    I tried to recommend some stuff I thought other people wouldn’t have played, so I hope you enjoy!

  • Julian@lemm.ee
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    1 year ago

    Distance is an arcade racing game with a neon cyberpunk aesthetic. And the main campaign has elements of horror.

    It’s one of the most unique games I’ve played - it’s almost more of a platformer than a racing game. And the main campaign is worth the asking price alone, but there’s 2 other campaigns, a bunch of standalone maps, a level editor with workshop support, a random track generator and multiplayer. Even as someone who really doesn’t care for racing games, I absolutely adore this game, and it’s criminally underrated.

    • hugh@pawb.social
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      1 year ago

      Distance is genuinely my favorite racing(?) game ever. There are so many incredible levels on the steam workshop too. Nitronic Rush, the game that Distance is a not-really-sequel to is still free to download too if you play all that and still want more.

  • Bri Guy @sopuli.xyz
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    1 year ago

    Brotato is a fun, mindless game if you like bullet hell games. Omori is a funny, wacky rpg with some horror elements. Good story to boot as well!

    • Seytoux@lemmy.oneOP
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      1 year ago

      It really feels whacky, but I’m gonna check some videos about it. The art seems really interesting

      • Bri Guy @sopuli.xyz
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        1 year ago

        You’re talking about Omori? Without getting into it too much there is a good mix of art styles. The soundtrack is neat as well!