At the time stadia came out as a game streaming platform Geforce now, and Shadow already were established, both of those services charged a subscription but let you bring your own library.
Google’s Offering required you to subscribe AND buy full priced retail games that you couldn’t use elsewhere, so it wasn’t competitive with geforce now and shadow.
It’s not a weird take… because Geforce now and shadow are both still in business now, and stadia is not, they were not able to convince cloud gamers to take their offer.
Stadia did not require you to subscribe. You could just buy the game and play. Unlike GeForce. You don’t even know what the fuck you are talking about.
Stadia subscription only brought in 4k and monthly games. The base was free. And you down vote my comment like you fucking made a point. Learn to Google before commenting dumb ass
Edit: not only that the base was free there were free to play games like destiny 2 where the only thing you needed was a Google account.
I didn’t realize they allowed people to stream purchased games for free, my mistake, thank you for the correction. According to IGN article, the free games were if you had a subscription.
It’s a mystery why cloud gamers didn’t flock to google then. My core point about stadia not being competitive with geforce now and shadow stills stands, even though I got the details wrong about being about to stream purchased games for free.
I loved the service but he neglected to tell you cyberpunk looked like hot garbage compared to its PC equivalent.
I pretty much only used it for Destiny, and I too spent hundreds of dollars supporting the platform only to get it all back.
The convenience was wonderful, but worthless if they didn’t have what you wanted to play, and Google became less and less interested in working with developers as time went on.
You know who else doesn’t honor steam library? PlayStation or Xbox. What a weird take
At the time stadia came out as a game streaming platform Geforce now, and Shadow already were established, both of those services charged a subscription but let you bring your own library.
Google’s Offering required you to subscribe AND buy full priced retail games that you couldn’t use elsewhere, so it wasn’t competitive with geforce now and shadow.
It’s not a weird take… because Geforce now and shadow are both still in business now, and stadia is not, they were not able to convince cloud gamers to take their offer.
Stadia did not require you to subscribe. You could just buy the game and play. Unlike GeForce. You don’t even know what the fuck you are talking about.
Stadia subscription only brought in 4k and monthly games. The base was free. And you down vote my comment like you fucking made a point. Learn to Google before commenting dumb ass
Edit: not only that the base was free there were free to play games like destiny 2 where the only thing you needed was a Google account.
Lots of hostility and name calling, are you ok?
Also, I didn’t down vote your comment.
https://www.ign.com/wikis/stadia-google-game-console/Google_Stadia_Price_Breakdown%2C_Release_Date%2C_and_Launch_Games
I didn’t realize they allowed people to stream purchased games for free, my mistake, thank you for the correction. According to IGN article, the free games were if you had a subscription.
It’s a mystery why cloud gamers didn’t flock to google then. My core point about stadia not being competitive with geforce now and shadow stills stands, even though I got the details wrong about being about to stream purchased games for free.
Another stadia user here.
I loved the service but he neglected to tell you cyberpunk looked like hot garbage compared to its PC equivalent.
I pretty much only used it for Destiny, and I too spent hundreds of dollars supporting the platform only to get it all back.
The convenience was wonderful, but worthless if they didn’t have what you wanted to play, and Google became less and less interested in working with developers as time went on.