- cross-posted to:
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- cross-posted to:
- [email protected]
For the uninitiated: XIM is a tool used to play console shooters with a mouse and keyboard and fake them as controllers, essentially giving them an unfair advantage in competitive shooters on console.
Ubisoft implemented a super effective way to counter XIM called “Mousetrap” a while ago. It slowly adds more and more input delay if you’re playing with a XIM and tons of people have been sharing clips of players clearly trying to use it and having a 200ms+ delay in their actions and playing like they’re drunk. It’s quite funny.
As someone who used to play R6 on console, I salute the devs.
I have no stake in this, but I’m just curious - are these two separate things, or is the article referring to XIM users as cheaters? From a brief read it seems that cheaters are using XIM for nefarious purposes, so XIM detection is also hitting them as well, but I want to make sure that I understand it correctly.
xim is inherently cheating as it hides the actual input method, I think it can also be used by aimbots to input inputs
I wouldn’t say it’s inherently cheating, like there are plenty of use cases where it’s completely non-problematic (like if I wanted to play a non-crossplay game with my homie on Xbox but I prefer M&KB), but in the case of competitive titles with a low time to kill (like R6) it’s hugely unfair.