I played BotW a lot, and really loved it. I feel like the beginning of the game was relatively easy compared to TotK, I died a few times trying out things, discovering the game and possibilities ; in TotK I died a lot and still do even with good gear and armour (1*-2* armors, 30-40+ damage weapons). You could say it’s skill issues and I would agree with you as I am not a pro player and play games once a week maybe, however I feel like the difficulty curve is far greater in TotK. That has affected how I view the game to the point that sometimes I think I dislike it (even though the new powers are the best thing they could have added, with the verticality of the world) ; that might also have to do with the much darker ambiance of the game, which can feel frightening (to me) to the point going underground is hard.
Is it just me? Should I just “git gud”?
It seems like the weapons are less durable in TotK, I didn’t mind durability in BotW but I go though weapons way too fast now.
Oh? I felt fusing extended durability so much that it was less of an issue. But I didn’t mind the feature in the first one either
It’s like they want us to try a bunch of different weapons, with what is around us when a weapon break.
That could be a good thing to force players to try new combat styles but but when you’re settled one or two this is very annoying, having to remake your arsenal.
It’s probably to force you into being creative with the games mechanics. Which is not a good reason.
What? That’s an excellent reason to restrict a weapon.
I’m reminded of the RE4 remake. They added a cool parry system, but with practice it becomes too reliable, turning enemies into a non-threat. By adding limited durability to the knife, they get players to prioritize offense, only use parries as a last resort, and use all their resources proactively.
Alright, so it’s a good reason, but in this case it’s not optimally executed.